MozillaReality/
unity-webxr-export
INACTIVE - Assets for creating WebXR-enabled Unity3D projects.
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- Apache License 2.0
Unity packages, tools, samples, shaders, and learning resources for game development.
INACTIVE - Assets for creating WebXR-enabled Unity3D projects.
:pencil2: Test of an hologram material made in Unity.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
🦄 A Promise based REST and HTTP client for Unity 🎮
A introduction into creating shaders for Unity
An efficient and versatile input system for Unity.
Attribute Extensions for Unity
Point cloud importer & renderer for Unity
A Unity3D tutorial project for drawing 2D physics shapes with the cursor
A Unity plugin to create curved content in real-time with bézier curves
Clean Architecture For Unity
Non-blocking screen capture example with asynchronous GPU readback
A curated list of Multiplayer Game Network Programming Resources
Mesh simplification for Unity.
Procedural toon shader using animation curves.
Unity DOTS/ECS example
A collection of custom post processing effects for Unity
Gems of Unity Labs for our user-base.
A ray tracer, built in Unity with compute shaders
A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID
Fast, robust, powerful and extendible .NET serializer built for Unity
A demo implementation of Unity Entity Component System with NavMesh
Example content for Unity projects based on AR Foundation
Native iOS & Android functionality in Unity
A list of built in Unity Attributes.
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
#1 Open Source Unity Networking Library
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Steamworks wrapper for Unity / C#
UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Flexible, extensible, and scalable video game matchmaking.
Entity Component Systems & Data Oriented Design In Unity.
Shapes2D for Unity3D - Make simple art assets quickly in Unity
A component to procedurally generate pipe-like meshes in Unity
Examples for extending the Unity LWRP
WebGL of Unity on PWA Sample Project
Walk through an infinite, procedurally generated city
Visual Effect Graph - Samples Project
Sample project for Unity Notifications
Different unity scripts and functions created by me at one place
Simple Boids simulation example using Unity ECS.
Collection of experimental, proof of concept or helper tools for Film / TV productions.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
.NET Core global tool for producing single executable using Warp
War Thunder style mouse flight controls for aircraft
A port of Unity's official Survival Shooter tutorial to the Entity Component System.
Fluid dynamics for Unity's VFX graph
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Recreating the Axe Throw mechanic from God of War
Audio reactive Unity VFX with LASP
Newtonsoft.Json (Json.NET) 10.0.3, 11.0.2, 12.0.3, & 13.0.1 for Unity IL2CPP builds, available via Unity Package Manager
Coding Adventure
UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene
Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
Water surface ripple effect for Unity
Recreating the drifting mechanic from Mario Kart
Project Auditor is an experimental static analysis tool for Unity Projects.
A robust JSON serialization framework that just works with support for all major Unity export platforms.
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
Source code from my C# networking tutorial series on YouTube.
Github actions for testing and building Unity projects
Recreating the Slow Motion mechanic from SUPERHOT
A long, slow road to an out of core renderer for Unity DOTS
Build Unity projects for different platforms
A categorized collection of awesome Unity open source on GitHub (800+)
A GitHub Action that create unitypackage file without Unity Editor Installation.
GitHub Actions to publish Unity packages to Unity Package Manager Registry
Procedural Animation Scripts For Unity
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Procedural generation library for Unity
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Promises library for C# for management of asynchronous operations.
Public DOTSNET issue tracker
My result of following along to GameAcademy's Intro to Unity DOTS 6-part tutorial.
DOTS Samples and ongoing research within the Unity Discord DOTS community
Crossplatform first-person controller demo, for M&KB and gamepad.
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.
Series of CI-specialised docker images for Unity.
Action to increment relevant version numbers in a Unity project in your Github Action workflows.
Github Action to handle automated semver modification for Unity UPM packages.
A fully dynamic planar navmesh for Unity supporting agents of any size
A love letter to the Elite Dangerous racing community ❤
A Dual Contouring Example using C# and Unity3D
Object instancing/particle animation system for Unity
Unity package that loads main (boot, master, loader) scene before entering play mode.
Examples of programming design patterns in Unity C#
A NuGet Package Manager for Unity
Water Buoyancy Simulation for Unity
Example of using a Unity project with an embedded REST API server.
:video_game: Unity SDK to use the IBM Watson services.
Play a pong on a Unity custom inspector
Lite reliable UDP library for Mono and .NET
Unity Performance Tuning knowledge book
Unity Android plugin example on how to interface the Google Play License Verification (LVL) servers
Zero encoding extreme performance binary serializer for C# and Unity.
:books: Library of all kind of scripts, snippets & shaders for Unity
Savanna Saving - Free
ChatGPT-powered shader generator for Unity
Core ML Stable Diffusion on Unity
Attempt to port https://github.com/fogleman/nes to Unity
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Non-realistic hair simulation in Unity
Texture-Paint on Unity.
My own experience with moving to FNA for game development, after years with Unity.
High Level API Components for Runtime NavMesh Building
Raymarching Shader Generator in Unity
Samples of saving and loading data with Unity
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
v3 version of one old marching cubes terrain
A native file browser for unity standalone platforms
No need to switch to Power Point anymore.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Video capture plugin for Unity with FFmpeg.
Unity shaders optimized for Low Poly models.
Automatic reorderable lists for Unity game engine components
React Unity WebGL provides a modern solution for embedding Unity WebGL builds in your React Application while providing advanced APIs for two way communication and interaction between Unity and React.
A guide for hacking unity games
An example of use of compute shaders and procedural instancing.
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
A study of screenspace rain impacts in Breath of the Wild
A class-leading water system implemented in Unity
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
[Deprecated] Control Chroma Lighting with the Unity Native Chroma Plugin