OoliteProject/
oolite
The main Oolite repository.
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Open-source game development engines, frameworks, tools, and technical examples.
The main Oolite repository.
:pencil2: Test of an hologram material made in Unity.
A introduction into creating shaders for Unity
Point cloud importer & renderer for Unity
A curated list of Multiplayer Game Network Programming Resources
Procedural toon shader using animation curves.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
Use Direct3D shaders with other 3D rendering APIs.
A simple and easy-to-use library to enjoy videogames programming
a node.js plugin to integrate nw.js/electron games with steamworks
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Steamworks wrapper for Unity / C#
Flexible, extensible, and scalable video game matchmaking.
A Free Krita plugin to batch export layers and groups with maximum flexibility. Scale, trim, export multiple copies of your layers...
A component to procedurally generate pipe-like meshes in Unity
Godot Engine – Multi-platform 2D and 3D game engine
One framework for creating powerful cross-platform games.
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
.NET Core global tool for producing single executable using Warp
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
A community-developed version of the original Marble Marcher - a fractal physics game.
:mortar_board: A workshopper for GLSL shaders and graphics programming
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
RakNet is a cross platform, open source, C++ networking engine for game programmers.
A Unity Package which provides ECS IComponentData types for storing point cloud data and a ComponentSystem for writing that data to a render texture via compute shader for the VFX graph to render the point cloud.
Recreating the Slow Motion mechanic from SUPERHOT
A categorized collection of awesome Unity open source on GitHub (800+)
Convert AudioKinetic Wwise RIFF/RIFX Vorbis to standard Ogg Vorbis
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Recreating the Dialogue system from Animal Crossing
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Command & Conquer: Remastered Collection
Promises library for C# for management of asynchronous operations.
Building an open source 3D real time strategy game!
Github Action to deploy a game to Steam
A comprehensive list of Game Design related learning materials, examples and tools.
:octocat: :rocket: An action that generates Steam auth codes.
A simple, yet powerful chromakey / greenscreen solution for Unity. Designed to be used with virtual production.
Series of CI-specialised docker images for Unity.
Archived — A list of games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Space exploration, trading, and combat game.
A love letter to the Elite Dangerous racing community ❤
Microsoft Public GDK
Microsoft Game Stack Live post-show materials
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
The Orbit engine is a game engine built on top of .NET MAUI Graphics. The objective is to firstly enjoy the journey of building a game engine and secondly providing a framework that allows us to utilise the best parts of a cross-platform framework while building a 'typical' game.
💎 Building blocks to construct game UIs using web tech.
A steamworks implementation for nw.js/electron games
The API documentation for the SpaceTraders API
Desktop implementation of Steam's mobile authenticator app
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.
FNA - Accuracy-focused XNA4 reimplementation for open platforms
vgmstream - A library for playback of various streamed audio formats used in video games.
:books: Library of all kind of scripts, snippets & shaders for Unity
ChatGPT-powered shader generator for Unity
Non-realistic hair simulation in Unity
Texture-Paint on Unity.
My own experience with moving to FNA for game development, after years with Unity.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Raymarching Shader Generator in Unity
:video_game: :game_die: A wonderful list of Game Development resources.
🚀 The Discord Embedded App SDK lets you build rich, multiplayer experiences as Activities inside Discord.
⚡ Jolt physics in React
v3 version of one old marching cubes terrain
MonoGame for licensed Switch developers only!
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Command and Conquer Tiberian Dawn
Command and Conquer: Red Alert
Command and Conquer: Renegade
Command and Conquer: Generals - Zero Hour
Unity shaders optimized for Low Poly models.
Automatic reorderable lists for Unity game engine components
Simple Directmedia Layer 3.0 - Nintendo Switch port. DO NOT DISTRIBUTE; ONLY FOR THOSE WITH AN NDA FROM NINTENDO.
An example of use of compute shaders and procedural instancing.
An open source, turn-based strategy game with a high fantasy theme.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.